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    Iro Voulgari


    Basic Information:

    Title: Laboratory and Teaching Staff
    Area of Specialization: Information and Communication Technologies in Education (ICT), educational technology, game based learning (GBL)

    Contact details:

    Phone No: +30 210 3688504 Fax:+30 210 3688057

    E-mail: voulgari[at]ecd.uoa.gr


    Office hours: Announced in the beginning of each semester
    Contact address: National and Kapodistrian University of Athens, Department of Early Childhood Education, 13a Navarinou, Athens, 10680

     


    Academic information

    Education
    • PhD, University of Patras, Department of Educational Sciences & Early Childhood Education,  Greece
    • M.Ed. Information Technology, Multimedia and Education, University of Leeds, School of Education & Computer Based Learning Unit, UK
    • University Degree in Education Studies: Democritus University of Thrace, Department of Education Sciences in Pre-School Age, Greece
    Research interests
    • Game-based learning, digital games for learning
    • Virtual Worlds in Education and virtual communities
    • E-learning
    • Mobile learning
    • Computer supported collaborative learning
    Courses and Seminars
    Undergraduate

    • 506. Information and communication technologies (ICTs) in education (3rd semester)
    • 516. Educational technology and the digital world: contemporary trends and perspectives (5th semester)
    • 517. Digital games, virtual worlds and learning: research and applications (6th semester)
    • 519. Digital Learning Objects for Preschool Education: design, development, and evaluation (3rd semester)
    • 93N. Information and communication technologies in education and pedagogic practice: theoretical and pedagogic approaches (8th semester)
    Selected Publications

    Journals (peer-reviewed)

    • Voulgari, I., Komis, V., & Sampson, D. G. (2014). Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players. Educational Technology Research and Development, 62(2), 245–270. doi:10.1007/s11423-013-9312-7 https://link.springer.com/article/10.1007%2Fs11423-013-9312-7
    • Papadopoulos, G., & Voulgari, I. (2013). Design, Implementation and Assessment of Videoconferencing Sessions in Earth and Life Sciences: The Case of the Agricultural University of Athens. Journal of Agricultural Informatics, 4(1). http://real.mtak.hu/23924/
    • Voulgari, I., & Komis, V. (2010). “Elven Elder LVL59 LFP/RB. Please PM me”: immersion, collaborative tasks and problem-solving in massively multiplayer online games. Learning, Media and Technology, 35(2), 171-202. doi: 10.1080/17439884.2010.494429. http://www.tandfonline.com/doi/full/10.1080/17439884.2010.494429

    International Conferences (peer-reviewed)

    • Kotzageorgiou, M., Kellidou, P.-M., Voulgari, I., & Nteropoulou-Nterou, E. (2018). Augmented Reality and the Symbolic Play of Pre-School Children With Autism. In K. Ntalianis, A. Andreatos, & C. Sgouropoulou (Eds.), Proceedings of the 17th European Conference on e-Learning ECEL 2018 (pp. 273–280). Athens, Greece: Academic Conferences and Publishing International Limited https://books.google.gr/books?id=Jox5DwAAQBAJ&lpg=PA273&ots=hb7hhiEWWa&dq=Augmented%20Reality%20and%20the%20Symbolic%20Play%20of%20Pre-School%20Children%20With%20Autism&lr&pg=PA273#v=onepage&q=Augmented%20Reality%20and%20the%20Symbolic%20Play%20of%20Pre-School%20Children%20With%20Autism&f=false
    • Voulgari Ι., Androusou Α., Tsafos V., Avgitidou S., Kakana D., (2016). Teacher and school support confronting social inequalities: using a digital platform. In L. Gómez Chova, A. López Martínez, I. Candel Torres (Eds.) Proceedings of 8th International Conference on Education and New Learning Technologies (EDULEARN16), 4th-6th July 2016, Barcelona, Spain, IATED Academy, pp. 0373-0380. https://library.iated.org/view/VOULGARI2016TEA
    • Voulgari, I., Komis, V. (2015), Exploring Group Cohesion in Massively Multiplayer Online Games. Paper to be presented at the 9th European Conference on Games Based Learning ECGBL 2015 Steinkjer, Norway. http://www.academic-bookshop.com/ourshop/prod_4038034-ECGBL-2015-9th-European-Conference-on-Games-Based-Learning-Steinkjer-Norway-ISBN-97882081820891081082085882083-ISSN-20490992.html  (abstract booklet)
    • Voulgari, I., & Sampson, D. G. (2014, July). Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs). In Proceedings of the 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT)(pp. 14-15). IEEE. http://ieeexplore.ieee.org/document/6901384/
    • Voulgari, I., Komis, V., & Sampson, D. G. (2014, July). Player Motivations in Massively Multiplayer Online Games. In Proceedings of the 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT) (pp. 238-239). IEEE. http://ieeexplore.ieee.org/document/6901447/?reload=true
    • Voulgari, I., & Komis, V. (2013). Players’ Perceptions on the Concept of the “Good Player” in MMOGs. Proceedings of the Foundations of Digital Games Conference 2013 (pp. 79–85). Chania, Greece. http://www.fdg2013.org/program/papers.html, http://www.fdg2013.org/program/papers/paper11_voulgari_komis.pdf
    • Voulgari, I., & Komis, V. (2013). Player Characters as Devices for Supporting Learning in Massively Multiplayer Online Games. Proceedings of the Foundations of Digital Games Conference 2013. Chania, Greece. http://www.fdg2013.org/program/workshops/papers.html, http://www.fdg2013.org/program/workshops/papers/G4L2013/g4l2013_05.pdf
    • Voulgari, I., & Komis, V. (2011). On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games. In F. Liarokapis (Ed.), Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications. Athens: IEEE. doi: 10.1109/VS-GAMES.2011.36. http://ieeexplore.ieee.org/document/5962087/

     

     

     



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