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Βασικές πληροφορίες:
Βαθμίδα: Εργαστηριακό Διδακτικό Προσωπικό (Ε.Δι.Π.) Γνωστικό αντικείμενο: Τεχνολογίες της Πληροφορίας και της Επικοινωνίας στην Εκπαίδευση Στοιχεία Επικοινωνίας: Τηλέφωνο: 210-3688504 Φαξ: 210-3688057 E-mail: voulgari@ecd.uoa.gr |
Διεύθυνση επικοινωνίας: | Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών, Τμήμα ΤΕΑΠΗ, Ναυαρίνου 13α, 10680 Αθήνα |
Γραφείο: | Ιπποκράτους 31, 3ος όροφος, 106 80 Αθήνα |
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Μαθήματα – Σεμινάρια: |
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Επιλεγμένες Δημοσιεύσεις: |
Περιοδικά Voulgari, I., Komis, V., & Sampson, D. G. (2014). Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players. Educational Technology Research and Development, 62(2), 245–270. doi:10.1007/s11423-013-9312-7 Papadopoulos, G., & Voulgari, I. (2013). Design, Implementation and Assessment of Videoconferencing Sessions in Earth and Life Sciences: The Case of the Agricultural University of Athens. Journal of Agricultural Informatics, 4(1). Voulgari, I., & Komis, V. (2010). “Elven Elder LVL59 LFP/RB. Please PM me: immersion, collaborative tasks and problem-solving in massively multiplayer online games”. Learning, Media and Technology, 35(2), 171-202. doi: 10.1080/17439884.2010.494429. Διεθνή Συνέδρια Voulgari, I., & Sampson, D. G. (2014, July). Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs). In Proceedings of the 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT)(pp. 14-15). IEEE. Voulgari, I., Komis, V., & Sampson, D. G. (2014, July). Player Motivations in Massively Multiplayer Online Games. In Proceedings of the 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT) (pp. 238-239). IEEE. Voulgari, I., & Komis, V. (2013). Players’ Perceptions on the Concept of the “Good Player” in MMOGs. Proceedings of the Foundations of Digital Games Conference 2013 (pp. 79–85). Chania, Greece. Voulgari, I., & Komis, V. (2013). Player Characters as Devices for Supporting Learning in Massively Multiplayer Online Games. Proceedings of the Foundations of Digital Games Conference 2013. Chania, Greece. Voulgari, I., & Komis, V. (2011). On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games. In F. Liarokapis (Ed.), Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications. Athens: IEEE. doi: 10.1109/VS-GAMES.2011.36. Voulgari, I., & Komis, V. (2010). Factors and Processes Involved in Collaborative Learning and Problem Solving in Massively Multiplayer Online Games: Aspects of the Designed and the Social Environment. IFIP Workshop, New Developments in ICT and Education. Amiens, France. Voulgari, I., & Komis, V. (2010). Antecedents of Collaborative Learning: Insights from Massively Multiplayer Online Games. Proceedings of the International Conference on Intelligent Networking and Collaborative Systems INCoS 2010 . Thessaloniki, Greece. Voulgari, I., & Komis, V. (2008). Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning. Proceedings of the Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 132-134). IEEE. doi: 10.1109/DIGITEL.2008.20. Tambouratzis, G., Perifanos, K., Voulgari, I., Askenfelt, A., Granqvist, S., Hansen, K. F., et al. (2008). VEMUS: An Integrated Platform to Support Music Tuition Tasks. Proceedings of the Eighth IEEE International Conference on Advanced Learning Technologies (pp. 972-976). Santander, Cantabria: IEEE. doi: 10.1109/ICALT.2008.223. Κεφάλαια Βιβλίων Voulgari, I., & Sampson, D. G. (2014). Massive Open Online Courses (MOOCs) and Massively Multiplayer Online Games (MMOGs): Synergies and Lessons to Be Learned. In Digital Systems for Open Access to Formal and Informal Learning (pp. 41-56). Springer International Publishing. Voulgari, I. & Komis, V. (2012). Antecedents of Collaborative Learning in Massively Multiplayer Online Games. In Daradoumis, T. (ed) Intelligent Adaptation and Personalization Techniques in Computer-Supported Collaborative Learning. Studies in Computational Intelligence (SCI) series. Springer. Voulgari, I. & Komis, V. (2011). Collaborative Learning in Massively Multiplayer Online Games: A Review of Social, Cognitive and Motivational Perspectives. In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. IGI Global |
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